Archive for May, 2011

Subversion Demo Video (From June 2010)

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OK, so yesterday’s video had been out for a couple months and today’s offering has been out for a year, but I like the Introvision guys so much, I’m gonna spread the word a little more.

Following Uplink, Darwinia and DEFCON, there new game, Subversion, looks to be a really interesting project, sending fans into a massive state of addiction and paranoia. Best described by the team themselves

“Subversion is going to be set in a modern High Tech environment, with you taking “mission control” over a team of skilled operatives in a hostile High Security building. You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done. In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot – or maybe not.”

It would probably be better for you to see it rather than to try and keep explaining it. Enjoy!

 

 


Minecraft + Physics = ?

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In a word, awesome.

So Chris Delay at Introversion Software (company behind Uplink, Darwinia and DEFCON) decided to create a tech demo one afternoon combining a Minecraft-style game engine with the Bullet Physics system and this was the result.

It’s worth noting that he did this in a couple hours, so obviously some of the physics are not realistic or properly coded, but it does make you wonder, could engines like Frostbite integrate this in the future with the might of EA and hundred’s of coders behind them? The results could be incredible.

Full blog post and technical information HERE